Description
This dissertation introduces the field of Òextended realityÓ (XR) epistemology as an interdisciplinary subfield of human-computer interaction that may be of interest to toolmakers, designers, philosophers, and legal scholars. It also starts to answer some of the research questions that arise in XR epistemology, like how immersive user interfaces can affect peopleÕs ability to acquire knowledge. It identifies possible epistemic issues raised by XR and suggests strategies for mitigating them. It provides usable, conceptual tools that can help XR designers analyze epistemic issues in their work, and discusses XR projects that act as examples of epistemically responsible XR design. Additionally, it addresses ways in which people gain knowledge in XR other than sensory perception, like talking to people and having experiences, and it examines how different issues related to free speech and metaphysics can affect peopleÕs ability to have genuine experiences and gain knowledge through XR user interfaces.
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